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| Ortofoto https://forum.kvls.si/viewtopic.php?f=8&t=968 |
Stran 1 od 8 |
| Avtor: | S5SIM [ 03 Maj 2005, 06:26 ] |
| Naslov prispevka: | Ortofoto |
Se da komu za foro fotorealisticno obalno regijo izdelat? Pa se par slikic za predjed. Mal Pirana pa Portoroska marina:
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| Avtor: | S5SIM [ 03 Maj 2005, 06:37 ] |
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LJPZ 1:5000 in 1:2500:
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| Avtor: | Gorchi [ 04 Maj 2005, 00:08 ] |
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Kje hudiča pa si ukradel te slike?! Jest sem rekel samo še WAU! |
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| Avtor: | S5SIM [ 04 Maj 2005, 07:56 ] |
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U bistvu je zadeva ce verjames ali ne javno dostopna |
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| Avtor: | Monster [ 04 Maj 2005, 09:08 ] |
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hehehe...isto ko mesh? |
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| Avtor: | Gorchi [ 04 Maj 2005, 12:58 ] |
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Uha, čutim, da se bo zakuhala freeware photoreal Slovenija No kakorkoli že, kako to postavit v Flight Simulator. MitjaZ to že obvlada, jaz se s tem po novem FS2002+ sistemu nisem še ukvarjal (naredil sem photoreal Ljubljano iz TISa pred leti za FS2000, samo tisto ni več uporabno). Spomnim se, da se je o tem govorilo na Avsim Scenery design forumih. Malo sem šel brskljat in prišel do naslednjih topicov in idej. SBuilder, katerega oče je tudi avtor Madeire (PTSIM) je kot nalašč za to delo. Nekaj o tem je napisanega tukaj: n00b sbuilder (v2.04) photo tile help - lod13 gaps Photo Scenery Texture Question Beyond 4.75 m/pixel photoreal project (size issue) Image tool and photoreal ground The correct size of photo scenery Question about image projection in photo scenery Autogen Annotater and "transparent" photo textures Finally - a free reprojection utility for background images Photoreal Texture Coloring Disappointed with Efforts Colouring Sat Photos Kako postavljati Autogen... New Autogen/Annotator - Art Martin ?? Autogen Creation program has problems in the install Autogen Autogen SDK 2004 =========================== Scott napisal/-a: Hi Olve,
I'm not sure that I can answer all of your questions but I'll do my best. I use the FS2004 Terrain SDK to make photoscenery and it works just fine. Before you can compile it, you have to cut the edges of your image so they line up exactly with the LOD13 rectangles that you want your photoscenery to cover, and you must know the northwest and southeast corner coordinates. Once you do that and complete the .inf file, you can compile it and it will chop your image into individual LOD13 areas automatically. The best way to completely understand this process is just to read the SDK and try it out yourself. As for the coast, once your photoscenery is placed it will cover up any default coast, water, or anything else except specially placed 3D objects. In order to get the reflective water to show in your photoscenery you must create an alpha transparency where the water should be. To do this, I use Martin Wright's ConDXT available at http://fly.to/mwgfx/. If you want to make a G2k4 scenery in the same area as your photoscenery, I believe the photoscenery will be on top of whatever you create in Ground 2k4. Mesh can be included along with these other types of scenery in the same folder. However, if you are implying that you want to manually edit the mesh (with the Ground 2k4 re-mesh function or something similar) be warned that this is definitely not the best process to use, especially for large areas. The way most people create mesh is by downloading digital terrain data from the internet. This data is usually collected via satellite in a grid pattern, with an elevation reading taken for a set area, such as 10 square meters, 30 square meters, or 90 square meters. Data taken at smaller intervals is, of course, more accurate. You just have to compile this data with the terrain SDK in much the same way that you make photoscenery to get a mesh scenery. Once you place an object with Gmax, all autogen objects immedietly around the Gmax object become excluded. If you want to get rid of an airport building, custom object, or an area of autogen, you need to make an exclude file and in it define what you want to remove. This process is described in the BGL Comp SDK. And lastly, you should be able to put everything into one folder as long as you don't have new landclass files; those need to go in a seperate folder. Hope this helps! -Scott Visit My Homepage: http://www.geocities.com/armstrongaviation/ Obstaja še en softwerček za PhotoReal scenery : Photo Scenery Maker 1.2.1 Upam, da kaj pomaga... |
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| Avtor: | Cougar73 [ 04 Maj 2005, 15:37 ] |
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ej men se tut ta zadeva dopade:) Komi čakam da bo neki iz tega. Men velik pomen dobr scenery zato kr letim heliče in letim nizko. Tam se pa vse vidi. |
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| Avtor: | Anton [ 04 Maj 2005, 16:08 ] |
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Se strinjam s Cougarjem73 in ko bo gotovo bo še bol cool letet po naši mali deželici |
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| Avtor: | S5SIM [ 04 Maj 2005, 22:28 ] |
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Zkole zgleda cca 30 slik sesitih skupi. 7MB JPG http://freeweb.siol.net/simoh/piranokolica.jpg |
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| Avtor: | Monster [ 04 Maj 2005, 22:49 ] |
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hudo ni kaj ... bo treba naredit en team za tole freeware robo v stilu onih iz netherland al neki takega |
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| Avtor: | Gorchi [ 04 Maj 2005, 23:58 ] |
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Monster napisal/-a: hudo ni kaj ... bo treba naredit en team za tole freeware robo v stilu onih iz netherland al neki takega
Sem za |
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| Avtor: | turtle [ 05 Maj 2005, 14:36 ] |
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lep pozdrav, hm malo sem obdeloval tele fotke v 3d maxu, pa me zanima kolko se da te podatke obdelovat naprej, za fs seveda |
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| Avtor: | turtle [ 05 Maj 2005, 14:42 ] |
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ni mi čisto jasno, kako naj objavim sliko na forumu |
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| Avtor: | Blaž [ 05 Maj 2005, 16:58 ] |
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Prvo uploadaj sliko na server...Če maš server prek, svojega klienta če pa ne pa daj na mobisux ali kaj podobnega... |
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| Avtor: | turtle [ 05 Maj 2005, 17:51 ] |
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| Avtor: | S5SIM [ 05 Maj 2005, 18:07 ] |
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Direktn link do jpgja mora bit. Tkole lej: http://www.akumulator.org/galerija/albu ... dreran.jpg
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| Avtor: | S5SIM [ 05 Maj 2005, 18:09 ] |
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Morm rect da zgleda zlo zanimivo. A lahko nardis se par slik iz razlicnih perspektiv in pa vecje locljivost. Pliis. |
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| Avtor: | turtle [ 05 Maj 2005, 19:06 ] |
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| Avtor: | turtle [ 05 Maj 2005, 19:07 ] |
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no pa je ratal, če bi kdo znal takole stvar iz 3d maxa spraut v g max al pa kej podobnega, pa pol v fs bi blo pa super ne |
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| Avtor: | Adria320 [ 05 Maj 2005, 19:38 ] |
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OMG |
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