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 Naslov prispevka: FlightsimLabs A320-X
OdgovorObjavljeno: 16 Okt 2012, 11:29 
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Pridružen: 14 Nov 2006, 14:13
Prispevkov: 495
Kraj: Ljubljana
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Nevem koliko kaj spremljate, ampak počasi prihaja december in "napovedan" izid FlightsimLabs-ovega A320. Seveda, dokler zares ne izide ...tralala... sploh pa tako široko zastavljen projekt. Kljub temu se mi zdi ta projekt vreden predstavitve, ker je res dodelan v nulo :shock: . Presenetil nas je že na FS konferenci v Munchnu pred pol leta ko smo takrat med predstavitvijo pobirali čeljusti s tal.

SStusek napisal/-a:
nas je pa brez besed (vsaj mene) pustila predstavitev FSLabs-ovega novega Airbusa A320 imenovanega A3xx Master Series, ki je grajejen na podlagi podatkov A320 Class D simulatorjev in upošteva vse možne parametre... Model si s pravim Airbusom deli kar nekaj rešitev v smislu povezovanja modulov, ki takorekoč vsi tečejo izven FSX-a.


Posnetek predavanj s FS konferenci v Munchnu:

Povezava na YouTube


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Ahhhh! the madness of cockpit builders will never end.
SIMon A320


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 16 Okt 2012, 11:38 
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Samo za pokušino, kako detajlno je izdelan sistem goriva.
Andrew Wilson napisal/-a:
I thought some of you might be interested in a few more details about our A320-X, and write a little about the fuel system we have modeled.

I've mentioned before that we've designed a fluid dynamics simulation to model aircraft fuel, bleed air and hydraulics - it is actually adapted from a similar model we use to simulate electric current throughout the aircraft. This system allows us to simulate, for example, an accurate model of fuel pressure and temperature propagation through the aircraft.

What we're also doing is simulating our fuel tanks in 3 dimensions. Most aircraft products for MSFS only simulate a fuel tank using the default coordinate system that FSX provides. Our fuel tanks on the A320-X are more than just a point in space, we actually calculate where the fuel is inside the tank - how it reacts to pitch, roll and acceleration.

Why have we done this? Well - the A320 fuel system comprises of around 30 fuel sensors (all of which are modeled), and their resistance is measured by the Fuel Level Sensing Control Units. From this resistance the FLSCUs can deduce if the sensor is wet or dry and through a series of logic gates, controls various valves in the fuel system. Such valves include the wing tank transfer valves, that latch open to allow the transfer of fuel from the outer wing tanks, to the inner wing tanks where the main fuel pumps feed the engines. The logic gates in the FLSCUs command the transfer valves to open if any one of the inner wing tank low level sensors become dry.

Now here's where it gets interesting and where our 3D fuel tanks come into play: two of the fuel low level sensors are situated on the rear spar of the wing inside the inner wing tank. If the aircraft pitches down, for example at top of descent and the fuel level in the inner wing tank is within a few hundred kilos of the low level, there is a good chance that the sensors on the rear spar will become dry and the FLSCUs will command the wing transfer valves to latch open early.

This isn't documented in the FCOM or AMM; but it occurs quite often on the real aircraft. And because we have modeled the Flight Sim Labs A320-X in such intricate detail, you can expect to see the same thing happen in our simulation.

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Ahhhh! the madness of cockpit builders will never end.
SIMon A320


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 16 Okt 2012, 11:51 
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Pridružen: 14 Nov 2006, 14:13
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To pa so zadnje novice iz FlightsimLabs-ovega foruma (se opravičujem, ker ni prevoda).
forums.flightsimlabs.com napisal/-a:
Versions
- "Entertainment version" for FSX
- "Professional version" for another platform, probably Prepar3d and definitely NOT for FSX
- Both versions will be available for the "normal" costumer

Why 2 versions?
The split into 2 versions is the result of
- licensing conflicts (FSX is an "entertainment" platform, the "professional version" will feature a training/commercial licence)
- FSX limitations that prevent many features or are complicating the programming of those
- the price of such "professional version", which also requires a certification process if it's meant to be used for training purposes.

What are the differences?
- Both versions will feature mostly the same aircraft in terms of aircraft systems and sytem behaviour
- The major difference will be the presence of a failure generator/instructor station for the "professional version" but also some other features that are intended for pilots and enthusiasts.
- In contrast to that, there will be no option to trigger failures in the "entertainment version", despite there will be an option to switch on a failure engine that triggers failures on its own. Those failures can then be handled like in the real aircraft (ECAM, etc.) in both versions.
-The occurrence of failures in the "entertainment version" will be depending on aircraft handling, environment conditions and the probability for a specific failure in the real aircraft.(hot/hung starts, ignition failures, compressor stalls and many others)
- Multicrew is planned to be included in the "professional version"

Panels
- Full set of 2D-panels
- Captain and first officer view
- IFR and VFR panel version (small or full ECAM view)
- All displays are pop-able and sizeable
- EIS2 LCD layout

Systems
- Every "flight sim related" system is simulated (but not the coffee machine in the galley )
- Custom coded 3D fuel system simulating realistic fluids behaviour, depending on various environment factors
- Custom coded engine simulation, fully independent from FSX > realistic single engine taxi possible
- Systems following various ARINC-specifications: ARINC429 (with ARINC 600/615 data stream support), ARINC 424 protocols, and RS422 (with ARINC 600 support) that are also used in the real aircraft
- Accurate simulation of the different electric and hydraulic systems
- A "system behind the systems" that simulates the data flow/connections like in the real aircraft
- Complete custom coded FBW system
- Extremely accurate lift and drag simulation based on comprehensive data from various visits of Level-D simulators and real flights and also running outside of FSX
- recreating the EIS2 (LCD-Screens, updated systems, etc.)
- System simulation that is running outside of FSX is supporting multi core CPUs and also uses the GPU
- Full recreation IRS system with position drift and GPS update when able
- Recreation of system behaviour that isn't documented in the FCOM but existing in the real world

Sound
- Innovative 3D sound design that allows the developer to place sounds at specific points in space
- Based on various high quality recordings

Virtual Cockpit and Exterior Model
- Presence of a mix of painted and photo real textures, resulting in a immersive and realistic look
- High resolution exterior model (e.g. writings below the static ports are readable)
- Virtual cabin viewable from the outside
- Visible simulation of wear and tear in VC and 2D cockpit depending on the time of use

Miscellaneous
- Comprehensive set of manuals and tutorials
- Different saved flight states
- Different liveries of the most common airlines flying the A320 in the real world available on release
- Other Airbus models (A319, A321) are planned as seperate products in the future, A318 depending on the consumer demand
- A330 and/or later A340 might be an option for the far future.
- Navdata will be provided by any company that licenses the FSLabs data converter for ARINC 424 text files

Release
- Release of the "entertainment version" is planned to be around november/december 2012,
(Mr. Kalamaras at the flightsim conference in Munich 2012) Remember: This can always be subject to change

Pricing
- Not definded yet (verjetno v rangu PMDG)

_________________
Ahhhh! the madness of cockpit builders will never end.
SIMon A320


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 18 Avg 2016, 14:22 
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Pridružen: 14 Nov 2006, 14:13
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Kraj: Ljubljana
Evo pa smo ga končno dočakali... FSX različica izide v roku parih dni, za tisto PRO/cockpit build pa hm ... še kakšno leto?


Povezava na YouTube

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Ahhhh! the madness of cockpit builders will never end.
SIMon A320


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 18 Avg 2016, 16:04 
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Pridružen: 30 Apr 2015, 11:55
Prispevkov: 564
Kraj: Ljubljana
Ali bo na PMDG nivoju?

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Branimir Filovski
S5DBF
Slika Slika FS3 Slika


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 18 Avg 2016, 19:05 
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Pridružen: 31 Avg 2007, 22:03
Prispevkov: 313
Kraj: Žalec
Naj ne bi veliko zaostajal za PMDG.

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Aljaž Prislan
Slovenia Training Coordinator
International Virtual Aviation Organisation
http://www.ivao.si


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 19 Avg 2016, 09:58 
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Pridružen: 31 Avg 2007, 22:03
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Še drugi del:


Povezava na YouTube

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Aljaž Prislan
Slovenia Training Coordinator
International Virtual Aviation Organisation
http://www.ivao.si


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 24 Avg 2016, 21:56 
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Pridružen: 31 Avg 2007, 22:03
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It's out! Zdaj pa kar pogumno :mrgreen:

http://www.flightsimlabs.com/index.php/a3xx-master-series-a320-3/

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Aljaž Prislan
Slovenia Training Coordinator
International Virtual Aviation Organisation
http://www.ivao.si


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 26 Avg 2016, 16:31 
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Pridružen: 10 Avg 2011, 22:39
Prispevkov: 86
Kraj: Maribor
100$.... enkrat drugič, haha...

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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 17 Okt 2017, 22:20 
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Pridružen: 10 Maj 2008, 22:54
Prispevkov: 60
Od danes naprej je na voljo tudi za P3D V4.


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 19 Feb 2018, 21:58 
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Pridružen: 30 Dec 2003, 19:55
Prispevkov: 285
"zanimiv" pristop k preganjanju/iskanju piratskih uporabnikov

https://fselite.net/news/flight-sim-labs-drm-methods/

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lp Klemen


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 Naslov prispevka: Re: FlightsimLabs A320-X
OdgovorObjavljeno: 20 Feb 2018, 08:57 
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Pridružen: 14 Nov 2006, 14:13
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Ja zanimivo, mnogi pravijo, da zna končati zadeva na sodišču, pa ne zaradi piratstva... #-o . Verjetno so šli s tem malce predaleč in spet so krajšo potegnili kupci izdelka! Pravno zna biti zadeva kar zakomplicirana, vprašanje tudi ali so tako zbrani dokazi o piratstvu sploh uporabni, verjetno odvisno od različnih zakonodaj?
Me zanima koliko uporabnikov bi imeli, če bi bili vsi v naprej obveščeni o malware dodatku? Vsem, ki se čutijo opeharjene menda vrnejo denar.

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Ahhhh! the madness of cockpit builders will never end.
SIMon A320


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